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stardew valley expanded wiki

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Esca assisted me in updating the custom forage locations to the new FTM framework. They can be toggled off with a new configuration called "Remove_Minecart_System". The world map will reflect these configurations. Event dialogue has improved. Fixed an issue where extra map layers disappeared in Pelican Town, Mountain, Backroads, and Grandpa's Farm at specific times. Fixed compatibility for the Stardew Valley Aquarium mod (for real this time!). Harvest, then dump in the bin in Pierre's General Store: Items must be harvested while the quest is active. Fixed an issue where players got stuck in some instances during Willy's king salmon cutscene. Fixed an issue where a bush would spawn on top of the special orders board. The spawn rate of ore, gems, geodes, and generic rocks have been decreased by 33%. It is now located by the Pelican Town community garden and connects to Shearwater Bridge. Buffed forage spawns in the secret woods and western cindersap forest. Fixed an issue where water wasn't correctly displayed in Deep Cave on IF2R. Added ten new events: five for Susan, four for Krobus, one for Abigail. Added Gunther, the archaeologist, as a fully fledged NPC. Fixed Marlon's event when it'd activate when it wasn't raining. Thinned out trees and bushes in forest west and cindersap forest, making traveling on horse and finding forage easier (only effective upon cutting down trees/starting a new save). Added dynamic tokens to the SVE and IF2R content Jsons, simplifying the installation process, and making QoL changes. Greenhouse tilesheets no longer have to be manually replaced. Moved the Immersive Farm 2 Remastered download to the "optional" section. Fixed miscellaneous issues in several character events. 10-19-2020: Fixed an issue where Emily's bird clipped into the wardrobe in her room. Upload your farm map (upload.farm) Fixed an issue where Morris was still tracked on the world map after being kicked out of town. Fixed an issue where players couldn't access the Crimson Badlands if they already received Mr. Qi's challenge letter. All rights reserved. 10-19-2020: Adjusted Morris' positioning at the Winter Star festival. Fixed an issue where Scarlett prevented players from attaining perfection. Players most throw out their old IF2R folder and reinstall. Fixed an issue where players couldn't access Willy's barrel. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Some are hidden, but not all. Designed a new graphic and added a section for the new SVE fish, detailing all information. (Framework Mod) SMAPI is required for any of this to work. Added the Custom NPC Fixes framework as a required mod. icon if players exited to menu and returned to playing. Stardew Valley is an open-ended country-life RPG! Changed the image hosting site for all SVE graphics on the Nexus descriptions page. Sprite Spring flower forage now slowly accumulates until the end of the week. Fixed the compatibility patch for the Magic mod. REGARDING MORRIS AND MARLON: I don't feel comfortable releasing Morris and Marlon in their current buggy state. Fixed an issue where the player would get stuck during Harvey's five heart event. -Marlon's speech bubble, upon entering the adventurer guild, was off-center. More cave golems now spawn in the Highland Caverns if players completed Krobus' 10 heart questline. Fixed an issue where mushrooms would become invisible during winter, creating invisible barriers. Removed two dozen trees from the western forest. resulted in loss of friendship. Players must set mature events to "true" in the config to enable the content of these events. Fixed clipping issues in Claire's 14 heart event if players took the Joja route. Removed the snow covered paved roads from my seasonal touches due to requests. The world map reflects this change. If anyone can collect 1000 pieces of [Resource] in a week, they'll earn a reward. 09-29-2020: Fixed an issue where farmhands couldn't enter the adventurer guild. Fixed an issue where the monster crop questline journal descriptions were mixed up. Added steam and sparkle effects to the IF2R hot spring. Fixed an issue where not all SVE shadows were disabled if configured to. Minecart in the IF2R farm cave is now functional. Several forage locations, such as the Lost Woods, have been fixed and work now. Radioactive Bass now have a chance of producing roe. IF2R will now only load the bus stop and farmcave maps on the standard farm map. Added a couple end game weapons, purchased from adventurer vendors. He will now give the player the correct location of the cave instead of saying it's off to the west. Added a quest line for Grandpa's Shed, triggered after players have purchased all house upgrades. Redesigned the surrounding area of the IF2R greenhouse. Removed some static flowers from the bus stop map due to requests. Added Morris to the Winter Star festival. Added another warp point east of blue moon vineyard to the beach, allowing players entering from the forest to walk all the way ---> without having to adjust their walking pattern. On Wednesday and Thursday after the shop closes, he will visit the community garden. Added a farm icon for Immersive Farm 2 Remastered (IF2R). Fixed an issue where players could access the SDV Fair shop in the Jenkins' backyard during the festival. Added the "Wind Effects" mod, developed by CatCattyCat, to the SVE recommended mods section. Can be used with Remove Fences. Fixed a tile on IF2R that would prevent players tilling it in. 09-19-2020: Added a 12 heart event for Claire. Redesigned the maple and oak tree area below Andy's house. The egg festival is an event in stardew valley that takes place on every spring 13 between 9 am and 2 pm in the town square. Fixed an issue where choosing Harvey's "afraid of heights question fork" during his 10 heart event crashed the event. Fixed an issue where windows in the upper level of Grandpa's Shed had incorrect tilesheet indexes during nighttime. Added Camilla, Alesia, Isaac, Jadu, and Lance as non-social NPCs. Changed the arcade carpet in the Stardrop saloon. Fixed a bug where certain map patches didn't trigger for farmhands. Changed, fixed, and updated many character schedules (SVE NPCs now visit the night market for example). The SVE world map now has accurate and precise NPC/player tracking in custom locations! Fixed an issue where the sand dollar and conch weren't affected by the botanist profession. 10-18-2020: Fixed an issue where players couldn't leave IF2R via the southern exit (to the forest) on a horse. Added Victor and Sophia to the intervention events. Martin sold fall seeds during summer at JojaMart. Re-tiled several areas on IF2R, Grandpa's Farm, and the Jenkins' Residence interior. Fixed an issue where SVE mail in the collections menu displayed "???" Fixed an issue where Kent and Susan overlapped at the summit. Players may remove it from their mods folder if they wish. Fixed an issue where rain sound effects weren't audible in Grampleton Fields. Fixed an issue where the community center and ??? ?, and ???. Quests are set objectives that provide rewards when completed. This was the cause of a tree blowing up into 1000 sap. Changed butterfish and puppyfish spawn time to anytime of the day. Fixed a glitch where fences had snow on them outside of winter. Fixed an issue where tidepools weren't passable during the moonlight jellies festival and night market. They've been replaced with new end dialogue for involved characters. Sophia and the Wizard have received many new elaborate schedules. I made 31 of 45 characters so far, including beach and regular versions for them. Stardew Valley Expanded remains true to the lore. They're now considered a good "in-between" weapon with impressive defensive stats (defense attributes on weapons now work in SDV 1.5). Added a lake in the south west corner of Forest West. Lance now shows up on the Pelican Town calendar when unlocked as a social NPC. Previous versions of Stardew Valley Expanded must be uninstalled completely. Heard there's a spirit made out of potatoes that really packs a whallop, if you know what I mean. Added a new configuration called "Mountain Minecart" (default = false). Fixed an issue where the "Void Shard" wasn't removed from the players inventory if the void shard event was skipped. Added movie theater marriage dialogue for Claire. Year 2+. She's a farmhand at Blue Moon Vineyard on Mondays, Tuesdays, and Wednesdays during fall. Players can now purchase Aurora Vineyard in the Joja route once conditions are met. Added an extra required item for Emily's special order. For example, 24 pre-acquired eggs may be placed in the Saloon fridge, but 24 more eggs must still be harvested afterwards to complete the order. Players can now sit with Abigail on the saloon couch. Fixed an issue where Gunther's counter wasn't opened upon unlocking him as sociable NPC. Edited Demetrius' "cave" event for IF2R. Earth Obelisk - Stardew Valley Wiki Added new potions, bought from adventurer vendors after meeting certain conditions. Edited the eastern side of the mountain. Fixed a crash during Sophia's 7 heart event that'd occur if players enabled the NPC Map Locations mini map. Higamato - Mustafa0Demirel - Klidnos - Talha12, Read the Page Guide on how to use templates in this wiki. Fixed an issue where Leo vanished into the void once his treehouse was built. Removed mentions of property taxes from all SVE events. Affected parts of SVE: Sophia's 6 heart event, Alesia's introduction event, Isaac's introduction event, Crimson Badland's theme, and Desert Railway theme. Fixed an issue where the IF2R greenhouse left glitched tiles when moved by players. I created a Patreon! Added 4 new original soundtracks: 'Enchanted Waltz', 'Ominous Cavern', 'Lament', and 'HaruhiViolinSolo'. in their social menu upon questline completion. Disabled Marlon's 1 heart event. Players must now reach 2 hearts with Sophia before they can enter her bedroom. Fixed an issue where players couldn't dig up artifacts at the old community garden. Fixed an issue where Morris had no 4 heart event end dialogue. I positioned Puji on the map in Stardew Valley Expanded, it is obvious that the same tiles in vanilla edition might be occupied, unreachable or non-existent. Added Grampleton Fields, expansive farmable plains east of Shearwater Bridge, as a miscellaneous download. Stardew Valley is an open-ended country-life RPG! Allows easier grass creep management on all IF2R variants. Trees will eventually grow in the area. (I made a Twitter account! Redesigned the area around the Stardrop Saloon. Fixed an issue where the Grandpa's Farm "Heavy Debris" configuration when used with the "Remove Fences" configuration glitched trees in the south west corner. Any adult. Added a small event that is triggered immediately when the player enters the Lost Woods map. Players no longer need to be in year 2 to trigger Morris' 8 heart event. Added a "Smaller Desert Map" configuration (default = "false"). Players will need to explore to find it! Fixed an issue where one-time object spawns could reappear when updating SVE. On the 3rd, 10th, and 17th, when it isn't winter: she will visit the lounge room in the Seed Shop to read, visit the community garden, and visit the park. SVE's first NPC farmer! Fixed an issue where players couldn't trigger Kent's 10 heart event when meeting the required conditions. Added six new events (five for Andy and one secret event)! Your task is to make it to level 100 in the. Fixed an issue where players weren't getting artifacts on the farm. On orders that require the player to place items in a container, resources collected before the quest was accepted may be placed in said container, however, new resources must still be obtained. ??? Grammar and style checked SVE 12 heart events. Removes static plants, boxes, flowers, and barrels from the IF2R greenhouse interior. Collect, then place into the fridge of The Stardrop Saloon: Eggs can be from any animal (e.g., chicken, duck, dinosaur). Slightly adjusted Sophia's collarbone due to feedback. With SMAPI 3.0, town.xnb is no longer required for SVE installation. Hey there, I'm looking for a big wad o' bug guts. All IF2R folders must be removed from the mods directory. Fixed an issue where Marlon displayed incorrect frames during his special order event. Redesigned all Pelican Town festival maps to have a consistent layout (mostly back layers for custom NPC compatibility). Monsters deal increased damage and some have received a small HP buff. Fixed an issue where grass grew above static fences on Grandpa's Farm, clipping into them. Increased all tempered galaxy weapon defense stats by 5 and changed descriptions. Decreased iridium ore spawns at the Iridium Quarry. (Uploaded a quick hot fix for the IF2R horse warp issue). Also fixes an issue where bushes were "stacked" on top of each other. Added two new warps at ??? Fixed a couple glitched tiles on IF2R and on various maps. Fixed the "food bear" crash players were experiencing. The fish section on the SVE descriptions page details how to catch them. As of now, this map is broken. Players can now interact with these trees. Added a small walkable path adjacent to the museum, allowing players to get to Town East faster when using the mine cart at Clint's. He's unlocked after players donate 60 artifacts. Default = "false". Fixed an issue where potted sunflowers at the SDV fair tried to sell players star tokens. Apples now plays with Peaches on sunny Fridays and attends all festivals if rooming with the player. He also visits the Adventurer's graveyard during fall. Slightly increased knock back for the Diamond Wand. Fixed an issue where the traveling cart merchant appeared open on GF past 8pm. Marlon's shop will now be closed on Community Day. Fixed a Mac/Linux issue where the 3.0 alpha was looking for tilesheets in Content/Maps/Maps. . Fixed a layering issue with the IF2R shed where large vertical objects, such as trees, clipped through the roof. SVE and IF2R will not load unless required mods are installed. Fixed an issue where Abigail was covered by a bush when playing her flute at the mountain. Fixed an issue where Scarlett wore her cosplay outfit in the NPC social menu if the player was at the bus stop. Who knows what it's for. It'll remove the long part of grass adjacent to the dirt crop field. When it saw you, it fled toward town. Fixed an issue where a tile in Andy's crop fields was walkable. Fixed an issue where players couldn't ride their horse back from Grampleton Fields. Clownfish can now only be caught at Ginger Island. SVE characters will now use their sleep frames when married to the player (farmhouse). Fixed an issue where Morris didn't offer players the option to purchase Aurora Vineyard if Grandpa's Farm was installed, but wasn't being played on. https://www.patreon.com/StardewValleyExpanded. This is a configurable addition. Stardew Valley Expanded (SVE)FlashShifterStardew ValleyMOD SVE ModDrop Nexus Mods Grandpa's FarmImmersive Farm 2 Remastered2Immersive Farm 2 RemasteredImmersive Farm 2MOD ?, taking place in Forest West with a small trigger chance. Quests - Stardew Valley Wiki Fixed an issue where players couldn't turn in Pam's quest if her house was built. Players can now toggle it off and still maintain the seasonal edits (snow on fences). NPCs will now naturally trickle out instead of all leaving at the same time. Buffed hammer damage, knock back, and defense buff. Buildings cost more gold and require more resources to construct. Fixed a bug where players couldn't purchase the ??? This page was last edited on 1 March 2023, at 16:25. Fixed a bug where Victor and Olivia's dialogue box would sometimes cut out during marriage. There is an unimplemented quest reward in, If you complete Jodi's Request and talk to, Once the Dark Talisman quest appears in the Journal, visiting Krobus will make the quest disappear from the journal. Krobus is no longer referred to as a "he/him" and instead "they/them" in SVE dialogue. Fixed an issue where players couldn't fill their watering can at calico desert. Added beach shortcuts located at the Pelican Town community garden once players have completed the community shortcuts project from Robin. Fixed an issue on IF2R where the "big tree" to the right of the "water cave" would be cut in half. 10-18-2020: Fixed an issue where Grandpa's Shed was not repaired for farmhands in multiplayer. Added the Wizard as a marriage candidate. If SVE is already being played, these trees will take around 30 days to grow. Custom map crashes and load issues have been fixed, both in singleplayer and multiplayer. It will allow you to quickly return to any elevator doors you've discovered. 10-20-2020: Added break up, divorced, and second chance dialogue to Claire. Added new music - three tracks from Octopath Traveler: 'Sunlands', 'Dark Cavern', and 'Primrose The Dancer'. Fixed an issue where crops in the old community garden, grandpa's shed, and Grampleton fields didn't get watered on rainy days. were glitched for farmhands. There were little "green pixels" to the right of the petbowl. Fixed an issue where some players couldn't enter the adventurer guild. Some events are random encounters or contain big secrets. Players must now be level 8 fishing to encounter the ??? Story quests are typically received in the mail, but a few are automatically accepted at the beginning of the game to help teach the player about the game. Completing all house upgrades has been removed as a requirement to start the Grandpa's Shed quest line. 09-29-2020: Changed the preserve jar's crafting requirements in Susan' 10 heart event and for the 'balanced crafting' configuration. Fixed an issue where items in Pierre's Spirit's Eve store sold for 0 gold. Fixed an issue where Sandy's 5 heart event couldn't be triggered if players had Grandpa's Farm installed. Changed Claire's 'out of work' event requirement (4 hearts > 1 heart). Added a new death cutscene if players are defeated in Galdora. This allowed players to start the Grandpa's Shed questline on day 1, which was not an intended feature. Added underscores to IF2R configuration names for easier legibility. Shearwater Bridge is now the entrance to the town. Players can get detailed information on all configurations. When you first start playing Stardew Valley, learning who is who can be a bit of a task, especially when it comes to characters like Linus, who doesn't live in the main areas of Pelican Town.. Players can also now alternatively trigger this event in year 2 after clearing the mines even with no friendship. Perfect for players who enjoy Dark Souls-like difficulty. Fixed a bug where question forks with 3+ answers didn't load properly and were skipped. Fixed an issue where the farm computer didn't detect objects outside the farm. Fixed a couple typos in location messages. On Ginger Island, after reaching 100 Golden Walnuts, is Mr. Qi's room. Fixed an issue where Andy's day 15 schedule glitched out and had him hiking hills in the western forest. Fixed a glitched water tile at Blue Moon Vineyard. Adjusted Marlon's schedule accordingly. IF2R and SVE now both have their seperate packs and will activate accordingly. Fixed a crash that'd occur if players tried using their watering can at the caldera. Fixed an issue where players starting a new game and watching the intro scene spawned the original debris placements on the default farm map. Now players can immeditately jump into multiplayer with their friends without having to build cabins via Robin first. The Wizard will now let players know how many warps they can summon in their nexus when spoken to after the Enchanted Grove questline is started. Fixed a bug where players couldn't dance with SVE characters. ?, and ???. They were preventing adequate vision when traversing the path. Heavily reduced the buy price of the tempered galaxy weapons sold by Castle Village adventurers. Added shadows under the adventurer guild dock. He now runs Jeric's Shop from his home on Blooming Hill Farm. Most of these messages are present in the Jenkins' Residence. Added portraits to several location messages, such as when the player pets Dusty. Fixed an issue where Lewis's special order (Grandpa's Farm quest) had a time limit. Added support for custom greenhouses and farm caves for IF2R. You received a letter from the local wizard. Fixed compatibility issues with several mods. However, these things still must be done to trigger the Goblin Problem quest, enter the, A divorced spouse may make a "Help Wanted" request. Fixed an issue where forage on rare occasions spawned in out of bound areas at the summit. Fixed an issue where players couldn't trigger Claire's 12 heart event if the community center was completed but the movie theater wasn't yet built. Nerfed Radioactive Bass fish pond produce. Fixed an issue where Susan's side walking frames used the same leg movement. Andy has been added! It must now be spring or summer to see Scarlett's 8 heart event. Fixed a 502 gateway error with Nexus Mods many users were experiencing. Players are now able to prevent themselves from getting in trouble when dating Olivia and Victor with a rabbit's foot. Added three potion recipes sold by Castle Village characters and one food recipe sold by the bear. Some locations have rare fish. Fixed an issue where players couldn't warp to and from Town East. Removed the backwoods shortcut. Fixed an issue where landmarks on the island reverted to destroyed states. Hey! The juicier the better at least that's what the crabs seem to like 100 pieces should do the trick. Added several SVE NPCs to the community center completion event. Added "Mist Effect" configurations (default = "true") for Stardew Valley Expanded (SVE), Grandpa's Farm (GF), and Immersive Farm 2 Remastered (IF2R). Rewrote ??? Decreased mushroom colony sale price (125g > 105g). Fixed a bug where players weren't receiving Susan's introduction letter. Rainbow Shell - Stardew Valley Wiki Stardew Valley - Stardew Valley Wiki Fixed an issue where the fence patch couldn't be toggled off when using a recolor. All maps have proper display names as well! Two optional farms are also available, Grandpa's Farm and Immersive Farm 2, a new version of the Immersive Farm 2 mod. Perfect for the avid TV watcher! Stardew Valley Expanded is an impressive mod. Stardew Valley Expanded is a fanmade expansion for ConcernedApe's Stardew Valley. Fixed an issue where players couldn't get new drops from monsters if the 'stronger monster' configuration was set to true. Lewis will now judge Sophia's, Susan's, and Andy's grange displays at the Stardew Valley Fair. Fixed an issue where Claire and Martin sometimes didn't show up for work at the movie theater. They can't be gifted and don't appear on the social menu. 215. Players must remove the custom "extras" tilesheets (not z_extras) from their IF2R assets folder for this to take effect. Updated the SVE code manifest, allowing compatibility with other mods using anti social NPCs. Starfish and clownfish are now compatible with the More Fish mod. Fixed a small glitch where Marlon's heart emote, upon being gifted at the adventurer guild, clipped into a sword on the wall. Fixed an issue where players couldn't trigger the secret note magnifying glass event at the bus stop when warping from Grandpa's Farm. Fixed an issue where Sophia's special schedule additions (after seeing her 8 heart) didn't work correctly. Fixed an issue where the game froze when players warped to Joja ???. If players are updating to 1.7, they must remove "[zCP] FlashShifter's Seasonal Edits" and "[CP] Karmylla's Immersive Maps - SVE EDITION" from their mods directory. The following SVE items are no longer mentioned in casual conversation by NPCs: Golden Ocean Flower, Void Delight, Void Shard, Void Pebble, Swirl Stone, Void Soul, Void Eel, Void Root, Daggerfish, Undeadfish, Bonefish, Radioactive Bass, Monster Fruit, Slime Berry, Monster Mushroom, Rusty Blade. Adjusted sword damage. Fixed an issue where Cassandra clipped into Drake in the adventurer guild. Fixed an issue where players couldn't ride their mounts back to the farm from the bus stop (IF2R). 10-01-2020: Players must now friend Morris to 8 hearts and see his 8 heart event before they are able to build the Joja movie theater, progressing the Joja story line. Added ice cream to Martin's love category. The Adventurer Guild is now locked until the landlslide is cleared (mines access). Fixed an issue where some players couldn't add SVE fish to their aquariums. The character sheet is no longer used, providing more compatibility for other NPC creators. "RemoveFences" is now the old sandbox layout if players want to revert back to it. Items must be collected after accepting the quest. Investigate the Community Center, Enter the Community Center and examine the Golden Scroll in the. Added hardwood fences to the static fences reskin. Players can now unlock it + other shortcuts via community upgrades through Robin (added in SDV 1.5). Added new forage areas and types to several maps. #2. xAlphaStarOmegax Jan 23, 2021 @ 9:05am. 09-17-2020: Fixed a bug where Grandpa's Shed wouldn't get repaired upon quest completion. This will prevent issues players experienced when updating SVE. This tree was preventing vision of the log and entrance to the secret woods, confusing players. Fixed an issue where summer foliage spawned on the forest shortcut on Grandpa's Farm. Added an alternate layout for Immersive Farm 2 Remastered (IF2R), featuring no static fences, no pre-built shed, and dirt land instead of grass. I'm going to invite some friends over to do a "rock rejuvenation" ceremony, but I'll need some crystals to channel the right energies. This warning can be ignored. Removed the Junimo plaque from Aurora Vineyard. Fixed a couple typos in some event dialogue. Fixed an issue where a certain map patch on Grandpa's Farm didn't apply for farmhands. jadefyrexiii 4 mo. Edited all locational messages to be more neutral and direct. SVE tilesheets can now be targeted by other modders wishing to edit them. Fixed an issue where some of the new crop tilesheets weren't correctly centered. Removed an invisible barrier behind the repaired greenhouse on IF2R. She'll spend less time in front of her oven, which was triggering the same dialogue over and over. Added "Harder Building Construction" as a configurable addition (default = false). Fixed an issue where snow displayed on debris located on the island. https://twitter.com/FlashShifter. Story quests can be completed at any time after receiving them; there is no time limit or expiration date. Edited dialogue patterns and the wording of many events for SDV vanilla characters. Fixed an issue where Sam's 8 heart event froze. for the Joja route. Fixed an issue where Leah harvested her crops at the community garden during winter. 09-19-2020: Fixed a bug where players could leave the map boundaries at the desert if using the smaller map configuration. Fixed an issue where Penny read books in the ??? Fixed an issue where players could use Atlantes's warp before they entered the Wizard's basement. 10-21-2020: Fixed an issue where Andy didn't repair his home once the Joja warehouse was complete. Fixed an issue where the cherry blossom tree in the IF2R backyard was rendered invisible during the introduction cutscene. If SVE isn't your thing then I recommend expanded access maps. Added 20 new lines of dialogue for Gil, which are dependent on monster eradication goals and mine progress. Greenhouse has also reverted back to being "accessible" even though it isn't repaired. Fixed an issue where players couldn't obtain artifacts near Grandpa's Shed. Fixed an issue where entering Marnie's Shed caused the game to freeze if players allowed the Joja takeover of the valley.

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stardew valley expanded wiki